For information on becoming a compensated beta test site for these products, please contact info@repix.com and ask about our beta program.

 

 


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Create texture mapped hallways and many more objects in the easiest to use editor you will ever see. Full software texture mapping support built into the software graphics engine. Use the DirectX Spin View or Walk Mode which leverages Microsoft DirectX video hardware acceleration support for 16 and 32-bit graphics. TV-static selection of polygons makes altering texture or color extremely easy.

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Enter Walk Edit Mode to edit in a real-time environment. This mode makes adjusting polygons and vectors extremely easy. Just select and delete, shift, move, re-texture or any standard editing mode function. Ambient, directional, point, and 6 fixed light sources can be used together or individually as white or colored lights to get the most from your environment. Easy slider control and custom GUI interface makes selecting controls simple. No hunting for tiny icons or ambiguous controls.

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Enter Walk DirtectX Mode for real time collision, jumping, moving, camera panning while you experience your model in an open environment. Use the primitives panel to create objects from basic shapes. Check the Apply Current Texture box to instantly give your geometry a texture. The compressed .pxc cluster format holds multiple models that all consist of a material group. All textures and geometry information is stored in a single file called a 'cluster' file. This file format is the Protix .pxc cluster file and can be edited with the RezEdit Utility also available from Repix Inc.

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