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For information on
becoming a compensated beta test site for these products, please contact
info@repix.com and ask about our
beta program.
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Create texture mapped hallways and many more objects
in the easiest to use editor you will ever see. Full software texture
mapping support built into the software graphics engine. Use the DirectX Spin View or Walk Mode which
leverages Microsoft DirectX video hardware acceleration support for 16 and 32-bit graphics. TV-static selection of polygons makes altering texture or color extremely easy.
Enter Walk Edit Mode
to edit in a real-time environment. This mode makes adjusting polygons and
vectors extremely
easy. Just select and delete, shift, move, re-texture or any standard editing mode
function. Ambient, directional, point, and 6 fixed light sources can be
used together or individually as white or colored lights to get the most from your
environment. Easy slider control and custom GUI interface makes selecting controls simple. No
hunting for tiny icons or ambiguous controls.

Enter Walk DirtectX Mode for real
time collision, jumping, moving, camera panning while you experience your model in an open
environment. Use the primitives panel to create objects from basic
shapes. Check the Apply Current Texture box to instantly
give your geometry a texture. The compressed .pxc cluster format
holds multiple models that all consist of a material group. All
textures and geometry information is stored in a single file called
a 'cluster' file. This file format is the Protix .pxc cluster file
and can be edited with the RezEdit Utility also available from Repix
Inc.

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